Pokemon GO’s Adventure Sync (AS) is the one feature which lured me back as a trainer. I recently discovered a boundary to what is allowed. It makes sense in most cases, but of course, it stinks to be in one of the few cases where it should work but does not. For trainers with multiple […]
Niantic released another balance update for moves and whatnot. The gym battle status sync bug(*) still exists, and I sent a bug report. Apparently, I am the only trainer who leaves a gym after winning a gym battle, because Niantic Support replied saying they have not encountered this issue. Furthermore, they want me to record […]
Commonly accepted Pokemon GO lore is the egg hatching distance speed limit of 10.5 km/h, backed by a decent attempt at scientific methods. However, even though the author disputed his findings at the top of his post, most people grabbed the headline and ran with it (no pun intended). His data was inconsistent and certainly […]
Pokemon GO’s initial popularity was off the charts. Niantic scrambled to resolve the server demand, but game play was simply bogged down in the first month. I wish I had evidence (email me if you do), but my suspicion is that the app communicated with game servers maybe every 5 or 10 seconds to stay […]
Pokemon GO was not the first augmented reality game, but upon release, it was immensely popular. I was fascinated by the game’s distance tracking feature. Curious to understand how it worked, I volunteered to carry my niece’s incubator during my run. As running has become my exercise of choice, coupled with the coincidence of my […]
I will be posting my software apps, but in an opening twist, I want to point you to an open source software I fixed, Meteorologist Classic. It displays weather info in the menubar. Enjoy!