Basic wall elements are ready. In previous code, each wall tile was a separate object, meaning 144 identical objects. Apple guidelines suggest to keep UI objects to around 100, for good performance. Add in the actual tiles, text fields, infrastructure, etc. for each player, and I was up to about 300 objects. To top it […]
Most of the UI controls are settled. The actual tiles are custom vector graphics and will require some code tweaks to fit with the magical live resizing environment.
Eh, depends on how you’re counting, but I’m finally rewriting MJ the way a fine Mac app should be. You’ll have to trust me that there is so much behind the scenes just before the first MJ window appears. It is a fresh slate ready for the table elements. The app’s graphics will be much […]