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Month: February 2020

wrecked

2020-02-23
| No Comments
| Pokelog

Niantic’s latest move addition, Rock Wrecker, required GAME MASTER parser improvements. In the process, I found a minor bug in the GAME MASTER file which was introduced in September, 2019. I would like to report it, but it is a minor bug, and Niantic has severely constrained their bug reporting method (sorry Remy, it is […]

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Posted in %1$s

waiting for battle

2020-02-14
| No Comments
| Pokelog

While waiting for Battle League bug fixes, curiosity crept in to see how Combat Moves rank quantitatively. The latest build (054) adds the quantitative ranks. Please be patient at launch while parsing the GAME MASTER. In a touch of serendipity, I also realized how to simplify a bunch of redundant code. The next release should […]

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Posted in %1$s

almost chicken

2020-02-10
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| MJ

Chinese culture says that the New Year is celebrated with chicken. The latest MJ build (034) adds another skill level where the AI is almost a “gai wuh” (chicken) player. On a minor note, I find interesting how, even at level 1, the AI is lucky enough to prevent you from winning thirteen consecutive hands, […]

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parsing

2020-02-04
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| Pokelog

Pokemon GO recently added Battle League elements into the GAME MASTER. The latest Pokelog build (053) improves parsing for the new elements. Best of luck in your battles!

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and more potential

2020-02-04
| No Comments
| MJ

The latest build of MJ (033) improves the AI – I use the term loosely as a shortcut meaning the computer’s algorithms, apologies to the AI community. The AI now understands another level of calculating a tile’s potential value. This feels much like teaching a child how to play and fun to watch the results.

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Posted in %1$s

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